The recently opened Area 15 in Las Vegas offers an immersive entertainment and event complex, comprising unique exhibits, dining, retail and entertainment in a…
read nowby Brad Brown — President, Worldwide Video Entertainment, Inc
Veteran amusement machine operator Brad Brown describes his COVID-19 recovery plan, including his approach for boxing machines, crane machines, photo booths…
read nowRestructuring activity continues worldwide in the indoor and outdoor entertainment sectors.
read nowWhile immersive entertainment has been dominated by wearables and virtual reality and augmented reality platforms, non-wearable immersive display systems are…
read nowDisney's entry into experiential hotel will see guests fully immersed into believing they are on a starship in the Star Wars universe, with live action role…
read nowOne of the continuing trends in the theme park attraction and midscale attraction sector has been the creation of highly immersive, compelling and interactive…
read nowby Brad Brown — President, Worldwide Video Entertainment, Inc
Veteran street operator Brad Brown learned from a setback in 2002-2006 how to approach a situation he had no control over, lessons that operators can apply to…
read nowSuper Nintendo World, scheduled to open in February 2021, inaugurates a new era in mixed reality and augmented reality out-of-home entertainment.
read nowVenues where players can go to train their collected virtual characters and compete with fellow trainers are example of AR being deployed as a location-based…
read nowIn the absence of trade shows during COVID-19, immersive experience venues are rising, possibly changing the out of home entertainment landscape.
read nowby Brad Brown — President, Worldwide Video Entertainment, Inc
Coin-op entrepreneur Brad Brown cites discrepancies between the potential risks that businesses deemed as "essential" pose of exposing people to COVID-19 and…
read nowAmusement venues, including some cinema chains, look to rent their space for private venues to offset COVID-19 losses.
read nowConsumers' desire for escape continues to rise, driving the demand for mid-scale digital out of home entertainment. Entertainment developers already offer a…
read nowThe argument for standalone (mobile) VR against full performance of high-end (PC) VR arena experiences continues. Meanwhile, the VR scene hopes to encroach on…
read nowby Sara Paz
Family entertainment centers offer a multitude of attractions for people of all ages, often entirely indoors. Many people congregating in one setting, in…
read nowPhotobooths have survived wars, recessions, polaroid cameras, the digital camera, the smart phone and now a pandemic.
read nowPlenty of immersive entertainment has emerged on the amusement landscape, COVID-19 notwithstanding. Venues featuring VR pop-ups, motion simulation experiences…
read nowby Sara Paz
Cash is notoriously covered in germs; studies suggest that paper bills contain bacteria and viruses for days, leading to the spread of infectious diseases.
read nowMany amusement machine operators continue to use the "dollar-a-minute" equation on video amusement and some immersive entertainment, oblivious to the…
read nowAs the cinema scene extracts itself from the pandemic and other issues, the need to offer a new and engaging entertainment offering could be their only…
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