Gamified miniature golf has taken center stage in the social entertainment sector.
read nowIn response to a 30% decline in casino winnings, some hope familiarity of the arcade-style gaming presentation will drive business and usher in a new…
read nowImmersive technology is needed to meet the needs of consumers longing to be entertained in smaller spaces following the pandemic. Technology providers rise to…
read nowA new generation of entertainment facility businesses is taking advantage of available retail venues for larger entertainment spaces.
read nowThe fascination with intense and dynamic motion simulation continues, with a host of players entering the market.
read nowAn audience that has been in enforced isolation is now more than hungry to socialize once again, and marketing, promotional and entertainment live events will…
read nowVR and simulator attractions in a mobile or containerized package is not new, but developments in this field of entertainment are accelerating in the…
read nowNew releases have been unseasonably slow this year, but signs of life are now rapidly emerging.
read nowImmersive entertainment companies are finding little trouble securing capital for expansion as the COVID lockdowns end, positioning the industry for the next…
read nowThe change in the status quo could see operators, distributors, spare parts and even exhibition and media companies being forced to quickly adapt or perish.
read nowThe impact of e-sports on the streaming and conventional broadcast media has become evident in e-sports events, while the adoption of e-sports venues to…
read nowThe seeds of upheaval in the retail entertainment industry predate the global health crisis, resulting in a slew of mergers, acquisitions and restructurings.
read now(Edtior's note: This is part two in a two-part series on frictionless payment solutions.)
read nowA host of cashless tools have been developed to help entertainment venue operators navigate the needs of the guest with the practicalities of business under…
read nowOut-of-home entertainment will become the '10thGen' game platform in many developers' eyes, considering the changes wrought by the coronavirus pandemic.
read nowDevelopment of a means for consumer and commercial players to interact and compete has been a focus since the establishment of home gaming. With the growth…
read nowSeveral trade shows tested virtual events on account of the coronavirus pandemic. Innovation continued, but on a different scale.
read nowFinancial pressures on major amusement machine players have resulted in plans to sell off certain properties, as well as new partnerships and opportunities.
read nowOne of the big trends that had been seen in 2020 and is now gaining full adoption is that of the self-service upright VR kiosks, as evidenced by virtual trade…
read nowOne of the worst months of the pandemic saw a multitude of new and exciting announcements in a pent-up outpouring of out-of-home virtual reality news.
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