Concepts introduced at the first IAAPA European Expo since 2019 focused on small footprints for deployment in family entertainment centers and other venues.
read nowVideo amusement game offerings are emerging from both established and new players on different continents.
read nowStandalone VR hardware is clearly making its mark globally in the attractions and amusement space.
read nowDeep pocket content creators are are investing in indoor, mixed use leisure entertainment operations.
read nowActive immersion has deployed in unique mediums such as water parks and flume rides, illustrating the versatility of the technology to immerse the guest.
read nowThe latest phase of VR technology simulates parachuting and body suspension.
read nowImmersive display environments can place the guest into the heart of an entertainment or game experience,.
read nowThe upright kiosk remains a popular genre for VR deployment, especially for venues that want to dip into the immersive waters but do not have the space or deep…
read nowAmbitious retail venues are embracing free-roaming VR to enhance entertainment value.
read nowVirtual reality developers continue to introduce more offerings to address a greater variety of amusement environments.
read nowExhibits at reviving trade shows offer a wealth of new titles and a focus on cashless technology.
read nowThe backpack PC VR free-roaming scene has been seeing constant movement, and the whole hyper reality sector is receiving immense investment.
read nowReports from various entities indicate that 2021 has seen more than a 30% increase in the post-COVID market, with innovation, unique content and strong…
read nowThe entertainment sector is experiencing the same issues as the rest of the world, with live events impacted by the global health crisis, and acceleration in…
read nowNew media platforms are attracting significant investment, challenging the traditional amusement and attraction sector to stay relevant.
read nowMany new operators and existing chains are moving to buying direct and maintaining their hardware themselves. The pandemic has spurred this change, along with…
read nowThe next phase of out-of-home entertainment addresses the needs of a highly sophisticated audience, which has access from home to the widest possible selection…
read nowThe 2021 Asia Amusements & Attractions Expo marked the largest amusement industry event, revealing numerous trends that will impact the West.
read nowThe VR community has progressed into a two-tier market, split between 'Casual VR' for the B2C and 'Serious VR' for B2B approaches.
read nowVirtual reality's awakening from its pandemic hibernation continues at an explosive pace, driven on several different fronts.
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