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Commentary

Recovery drives versatile VR entertainment formats

by Kevin Williams

An audience that has been in enforced isolation is now more than hungry to socialize once again, and marketing, promotional and entertainment live events will…

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How to launch a meal kit delivery business

by Richard Traylor — Writer, WebstaurantStore

Convenience services operators striving to stay in business during the pandemic are being creative and expanding their options. One strategy is establishing a…

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Mobile VR gains clout for post-pandemic entertainment

by Kevin Williams

VR and simulator attractions in a mobile or containerized package is not new, but developments in this field of entertainment are accelerating in the…

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Loss prevention case study: 2nd shift driver confesses to stealing $5k in 5 months

by Mark Manney — Founder/CEO, Loss Prevention Results Inc.

A route driver considered to be a model employee was able to steal cash on a regular basis because of insufficient supervision.

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2021 amusement machine releases sprouting from all directions

by Kevin Williams

New releases have been unseasonably slow this year, but signs of life are now rapidly emerging.

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The most profitable OEM kiosk opportunities for 2021

by Richard Thompson — Sales VP, Global OEM, Zebra Technologies

For those entrepreneurial kiosk businesses able to move quickly, there are still plenty of opportunities to develop solutions and services with staying power.

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21 sales prospecting tips for convenience services

by Amanda Puppo — CEO, MarketReach Inc.

A comprehensive list of considerations for convenience services selling.

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Investment floods immersive entertainment enterprises, sowing the next 'Roaring 20s'

by Kevin Williams

Immersive entertainment companies are finding little trouble securing capital for expansion as the COVID lockdowns end, positioning the industry for the next…

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Vending loss prevention orientation; the nuts and bolts

by Mark Manney — Founder/CEO, Loss Prevention Results Inc.

The loss prevention orientation is one of the key elements of a proven loss prevention strategy using industry standards that impact of unaccountable cash and…

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Sega’s shifting status: How far will ramifications spread?

by Kevin Williams

The change in the status quo could see operators, distributors, spare parts and even exhibition and media companies being forced to quickly adapt or perish.

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Content publishers, venues vie for dominance of exploding e-sports

by Kevin Williams

The impact of e-sports on the streaming and conventional broadcast media has become evident in e-sports events, while the adoption of e-sports venues to…

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How to choose an integrated e-commerce solution

by John Hickey

An integrated e-commerce solution provides an opportunity to increase sales and to create a positive experience with your brand from a sales, marketing and…

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‘Retail Apocalypse’ shakes global entertainment properties

by Kevin Williams

The seeds of upheaval in the retail entertainment industry predate the global health crisis, resulting in a slew of mergers, acquisitions and restructurings.

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Frictionless payment providers square off as post-COVID era unfolds

by Kevin Williams

(Edtior's note: This is part two in a two-part series on frictionless payment solutions.)

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Pandemic hasn’t tempered coffee’s popularity

by Amanda Puppo — CEO, MarketReach Inc.

The coronavirus has resulted in more coffee being consumed at home, but convenience services operators need to offer the products people want to boost at-work…

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Pandemic drives cashless innovation for amusement and entertainment venues

by Kevin Williams

A host of cashless tools have been developed to help entertainment venue operators navigate the needs of the guest with the practicalities of business under…

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Loss prevention step 1: employee orientation/company key audit

by Mark Manney — Founder/CEO, Loss Prevention Results Inc.

The loss prevention orientation and the company key audit are two of the most important elements of creating a 'culture of controls' for a convenience services…

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VR ‘crossover’ entertainment reaches exercise, sports and toys

by Kevin Williams

Out-of-home entertainment will become the '10thGen' game platform in many developers' eyes, considering the changes wrought by the coronavirus pandemic.

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How to integrate e-commerce in convenience services

by John Hickey

An integrated e-commerce solution provides an opportunity to increase sales and to create a positive experience with your brand from a sales, marketing and…

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Consumer and LBE VR: 'the virtual crossover' begins

by Kevin Williams

Development of a means for consumer and commercial players to interact and compete has been a focus since the establishment of home gaming. With the growth…

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