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Commentary

Changing consumer demand fuels free-roaming VR

by Kevin Williams

The standalone/mobile VR headset market has been engulfed in a landgrab, mirroring the hype surrounding interpretations of what a VR fueled Metaverse will look…

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Theme park and theatrical VR concepts find new outlets

by Kevin Williams

Developers keep seeking and finding applications for virtual reality driven immersive entertainment.

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How budgeting helped us survive challenging times

by Ray Friedrich

Veteran convenience services operator Ray Friedrich describes key budget processes that allow a business to sustain a profit.

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Intellectual property rights: What they mean for kiosks and vending machines

by Bryan Wheelock — Attorney at Law, Principal, Harness IP

Intellectual property rights are critical for all types of technology. A patent attorney offers an overview of the main aspects of these rights for self-serve…

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What is the ‘digital takeaway’ for tomorrow’s LBE guest?

by Kevin Williams

Capturing memories and offering incentives to the guest to return and share in their enjoyment on property will extend far beyond our current understanding of…

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Photobooths strike back!

by Kevin Williams

With growing interest from Generation Z, new photo capture technology has has revived the photobooth market.

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Signs of amusement recovery cover the globe

by Kevin Williams

Vibrant trade shows and innovation on three continents point to a recovery for the amusement industry.

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G2E signals gaming industry rebound

by Kevin Williams

Observations at the Global Gaming Expo indicate the draw of competitive play and tournament action will be fundamental to the next generation of gamification…

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European developers show no shortage of VR versatility

by Kevin Williams

The IAAPA European Expo showcased a wealth of virtual reality innovation letting loose.

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Gamification strikes hard at IAAPA European Expo 2021

by Kevin Williams

Gamification has certainly excited the developer community, with numerous examples on display in Barcelona.

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IAAPA European Expo highlights immersive entertainment innovation

by Kevin Williams

Concepts introduced at the first IAAPA European Expo since 2019 focused on small footprints for deployment in family entertainment centers and other venues.

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Self-Service Innovation Summit reveals unattended technologies gaining traction

by Alex McCandless — SVP, Marketing, Worldnet Payments

Technology veteran Sabina Osorio, marketing director at Worldnet Payments, offers her insights on the Self-Service Innovation Summit, where she found…

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Video amusement strikes back!

by Kevin Williams

Video amusement game offerings are emerging from both established and new players on different continents.

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How vending machines are shaping the COVID recovery

by Sam Roberts — Digital Marketing Manager, Connect Vending

Vending machines provided a safe alternative to venturing out of offices or into crowded environments during the COVID lockdowns and were a necessity for some.

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China flexes acquisition muscle in streaming VR hardware

by Kevin Williams

Standalone VR hardware is clearly making its mark globally in the attractions and amusement space.

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Why you need to work on, not in your business

by Ray Friedrich

How one mentor taught this vending/foodservice veteran the importance of well documented systems and procedures for every aspect of the business.

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Mixed-use leisure entertainment gains momentum post lockdown

by Kevin Williams

Deep pocket content creators are are investing in indoor, mixed use leisure entertainment operations.

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Fresh milk vending: The latest milestone for quality product and service

by Sam Roberts — Digital Marketing Manager, Connect Vending

Where office coffee machines were once limited to powdered dairy options, fresh milk can now be used easily to create authentic frothy cappuccinos, creamy…

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How active immersion technology revolutionizes entertainment

by Kevin Williams

Active immersion has deployed in unique mediums such as water parks and flume rides, illustrating the versatility of the technology to immerse the guest.

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Extreme VR fuels indoor skydiving

by Kevin Williams

The latest phase of VR technology simulates parachuting and body suspension.

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