Reports from various entities indicate that 2021 has seen more than a 30% increase in the post-COVID market, with innovation, unique content and strong…
read nowThe entertainment sector is experiencing the same issues as the rest of the world, with live events impacted by the global health crisis, and acceleration in…
read nowNew media platforms are attracting significant investment, challenging the traditional amusement and attraction sector to stay relevant.
read nowMany new operators and existing chains are moving to buying direct and maintaining their hardware themselves. The pandemic has spurred this change, along with…
read nowThe next phase of out-of-home entertainment addresses the needs of a highly sophisticated audience, which has access from home to the widest possible selection…
read nowThe 2021 Asia Amusements & Attractions Expo marked the largest amusement industry event, revealing numerous trends that will impact the West.
read nowThe VR community has progressed into a two-tier market, split between 'Casual VR' for the B2C and 'Serious VR' for B2B approaches.
read nowGamified miniature golf has taken center stage in the social entertainment sector.
read nowIn response to a 30% decline in casino winnings, some hope familiarity of the arcade-style gaming presentation will drive business and usher in a new…
read nowImmersive technology is needed to meet the needs of consumers longing to be entertained in smaller spaces following the pandemic. Technology providers rise to…
read nowA new generation of entertainment facility businesses is taking advantage of available retail venues for larger entertainment spaces.
read nowThe fascination with intense and dynamic motion simulation continues, with a host of players entering the market.
read nowAn audience that has been in enforced isolation is now more than hungry to socialize once again, and marketing, promotional and entertainment live events will…
read nowVR and simulator attractions in a mobile or containerized package is not new, but developments in this field of entertainment are accelerating in the…
read nowNew releases have been unseasonably slow this year, but signs of life are now rapidly emerging.
read nowImmersive entertainment companies are finding little trouble securing capital for expansion as the COVID lockdowns end, positioning the industry for the next…
read nowThe change in the status quo could see operators, distributors, spare parts and even exhibition and media companies being forced to quickly adapt or perish.
read nowThe impact of e-sports on the streaming and conventional broadcast media has become evident in e-sports events, while the adoption of e-sports venues to…
read nowThe seeds of upheaval in the retail entertainment industry predate the global health crisis, resulting in a slew of mergers, acquisitions and restructurings.
read now(Edtior's note: This is part two in a two-part series on frictionless payment solutions.)
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