A host of cashless tools have been developed to help entertainment venue operators navigate the needs of the guest with the practicalities of business under…
read nowOut-of-home entertainment will become the '10thGen' game platform in many developers' eyes, considering the changes wrought by the coronavirus pandemic.
read nowDevelopment of a means for consumer and commercial players to interact and compete has been a focus since the establishment of home gaming. With the growth…
read nowSeveral trade shows tested virtual events on account of the coronavirus pandemic. Innovation continued, but on a different scale.
read nowFinancial pressures on major amusement machine players have resulted in plans to sell off certain properties, as well as new partnerships and opportunities.
read nowOne of the big trends that had been seen in 2020 and is now gaining full adoption is that of the self-service upright VR kiosks, as evidenced by virtual trade…
read nowOne of the worst months of the pandemic saw a multitude of new and exciting announcements in a pent-up outpouring of out-of-home virtual reality news.
read nowThe recently opened Area 15 in Las Vegas offers an immersive entertainment and event complex, comprising unique exhibits, dining, retail and entertainment in a…
read nowRestructuring activity continues worldwide in the indoor and outdoor entertainment sectors.
read nowWhile immersive entertainment has been dominated by wearables and virtual reality and augmented reality platforms, non-wearable immersive display systems are…
read nowDisney's entry into experiential hotel will see guests fully immersed into believing they are on a starship in the Star Wars universe, with live action role…
read nowOne of the continuing trends in the theme park attraction and midscale attraction sector has been the creation of highly immersive, compelling and interactive…
read nowSuper Nintendo World, scheduled to open in February 2021, inaugurates a new era in mixed reality and augmented reality out-of-home entertainment.
read nowVenues where players can go to train their collected virtual characters and compete with fellow trainers are example of AR being deployed as a location-based…
read nowIn the absence of trade shows during COVID-19, immersive experience venues are rising, possibly changing the out of home entertainment landscape.
read nowAmusement venues, including some cinema chains, look to rent their space for private venues to offset COVID-19 losses.
read nowConsumers' desire for escape continues to rise, driving the demand for mid-scale digital out of home entertainment. Entertainment developers already offer a…
read nowThe argument for standalone (mobile) VR against full performance of high-end (PC) VR arena experiences continues. Meanwhile, the VR scene hopes to encroach on…
read nowPlenty of immersive entertainment has emerged on the amusement landscape, COVID-19 notwithstanding. Venues featuring VR pop-ups, motion simulation experiences…
read nowMany amusement machine operators continue to use the "dollar-a-minute" equation on video amusement and some immersive entertainment, oblivious to the…
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