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News & Media From Kevin Williams

Metaverse woes cloud lofty aspirations

by Kevin Williams

The aspirations for the Metaverse remain unfilled as social media giant Meta faces challenges.

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Japan catching Europe in active retail entertainment

by Kevin Williams

Keeping track of the disparate directions amusement entertainment is taking has become entertaining in its own right.

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The amusement trade’s IP driven era charges forward

by Kevin Williams

The amusement industry’s investments in IPs and brand licenses are not new, but the movement is expanding at a faster pace in a more media intensive consumer…

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Japan’s amusement scene: new challenges, opportunities

by Kevin Williams

Amusement venues face new pressures from landlords while theme parks continue to expand.

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Apple enters the XR ring

by Kevin Williams

Apple Vision Pro serves a cornucopia of expensive technologies offering a standard 2D AR experience of overlayed Mac OS apps now presented spatially.

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Extended reality takes center stage in immersive entertainment

by Kevin Williams

In a changing landscape, immersive entertainment continues to encompass a mixture of technologies in pursuit of consistent user retention.

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The myriad directions of competitive socializing expansion

by Kevin Williams

A key aspect of the expanding competitive social landscape is the need to adapt various entertainment trends in a recessionary and labor challenged business…

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Surging movie IPs, retro arcade nostalgia help fuel videogame comeback

by Kevin Williams

There is a growing vein of consumerism ranging across the popularity of movie-based classic video arcade properties such as 'Sonic' and 'Mario Bros.' to name…

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The globalization of social entertainment innovation

by Kevin Williams

London continues to lead the innovation of social entertainment concepts such as repurposing closed department stores, but a global transformation has taken…

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Mixed reality headsets’ popularity flags consumer laser tag’s lesson

by Kevin Williams

Consumer game developers working on 'AR Shooters' will soon realize the limitations of a consumer release and pivot towards deploying their game for commercial…

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Street racing, immersion and more, Asia’s on the move

by Kevin Williams

Asian entertainment innovation continues on many fronts, with a continued emphasis on VR.

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E-sports’ growing pains: Down but not out

by Kevin Williams

E-sports have struggled of late, partially due to the fallout of the cryptocurrency market. International investment continues, however, along with the search…

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Game-to-movie crossovers boost cinema’s comeback

by Kevin Williams

The cinema trade isn't sitting still in the wake of the pandemic and the streaming TV revolution. Amusement and entertainment IPs are key factors in the…

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How AI changes every operational aspect of entertainment and hospitality

by Kevin Williams

The opportunity to offer an enhanced guest experience results in the maximum needs being achieved from the venue's services. Management is able to use the…

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AI’s full impact on OOH entertainment has barely begun

by Kevin Williams

Artificial intelligence will change every aspect of operating an entertainment enterprise, with many tools yet to be developed.

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VR enters new phase amid tech sector restructuring

by Kevin Williams

2023 marks a period of moving towards what is coined 'phase five' — ultra slim headsets with wireless or tethered technology, incorporating sophisticated…

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Economic uncertainty fertilizes crop of regional entertainment parks

by Kevin Williams

Mid-scale entertainment resorts can offer more compelling entertainment on a smaller scale, supporting the expected audience generated regionally.

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‘Eatertainment,’ social entertainment stake new claims

by Kevin Williams

The move to more technology-enhanced experiences for entertainment customers is a distinction in the re-emergence of both social entertainment and…

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Japan bids to reclaim its amusement scene crown

by Kevin Williams

Japan's amusement players work to redefine their facility business with enticing music and video games amidst an explosion in capsule gaming and crane machine…

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‘Tech Job Apocalypse’ throws VR entertainment a curve ball

by Kevin Williams

The recent tech layoffs undermine the development of VR, AR and MR as the post pandemic entertainment landscape offers enormous opportunity.

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