TESLASUIT GLOVE: Making its debut at this year's Consumer Electronics Show is the Teslasuit Glove, designed for "extended reality" applications that require haptic simulation of human touch sensing, force feedback and motion capture. LAS VEGAS -- Teslasuit plans to exhibit its Teslasuit XR at this year's Consumer Electronics Show from Jan. 7 through 10 (Tuesday through Friday) at the Convention Center here. The suit was introduced at last year's CES, where the manufacturer was recognized as a 2019 Innov...
January 1, 2020
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TESLASUIT GLOVE: Making its debut at this year's Consumer Electronics Show is the Teslasuit Glove, designed for "extended reality" applications that require haptic simulation of human touch sensing, force feedback and motion capture. |
LAS VEGAS -- Teslasuit plans to exhibit its Teslasuit XR at this year's Consumer Electronics Show from Jan. 7 through 10 (Tuesday through Friday) at the Convention Center here. The suit was introduced at last year's CES, where the manufacturer was recognized as a 2019 Innovation Awards honoree in Virtual and Augmented Reality, and has received a good deal of attention from the VR/AR/MR community. New at CES this year will be the Teslasuit Glove, designed for use in conjunction with the suit or separately.
Teslasuit is a human-to-digital interface designed to simulate experience and "accelerate mastery" in the physical world. It integrates haptics, motion capture and biometry, opening a wide range of opportunities for applying "extended reality" technologies in training by enterprise and by public safety organizations, medicine, sports and the space industry. It offers a versatile means of enabling beginners to experience a wide range of situations, including hazardous ones, without danger and with the ability to learn and practice appropriate responses. The technology has obvious applications in entertainment as well.
According to the manufacturer, the system is constantly evolving to make the immersion in virtual or mixed reality more accurate and realistic. The Teslasuit Glove is the next step in this process. Its ability to elicit, respond to, capture and record user actions suits it for applications ranging from training to rehabilitation, and more.
Haptics, accomplished by means of small 3x3 matrices of transceivers in the gloves' fingertips, simulates tactile sense, which enables the wearer to feel virtual textures. At the same time, the sensors detect movements of the hands and translate those movements to control the accuracy of movement, aiding in the development of fine motor skills. According to the manufacturer, this "exoskeleton element" -- in conjunction with the motion capture and force feedback systems -- has many applications in remote-control systems and training simulators as well as medical rehabilitation. The integrated biometric system gathers real-time data while in use, enabling the transmission of the wearer's emotional state, stress level and heart rate. The glove is connected to the host computer, and/or the suit, by Wi-Fi wireless communication.
"We've created the Teslasuit Glove to expand XR-training capabilities," the company explained. "But the array of integrated features makes our product extremely versatile for a wide range of industries. Teslasuit Glove will hit the market in the second half of 2020. We have already been transforming the XR industry, and now we are empowering the user to do so much more."
The Teslasuit and its new companion glove will be on display in booth 21831 in South Hall #1 at the Las Vegas Convention Center.
The annual Consumer Electronics Show is organized by the Consumer Technology Association. Membership in CTA is required for visitor registration; details and online enrollment may be found at www.compusystems.com/servlet/AttendeeRegLoginServlet?evt_uid=429.