The AAMA and AMOA co-operated show comprised various co-located partnerships with the National Bulk Vending Association (NBVA), Laser Tag Convention, Billiards…
read nowCES acted as a 'last-chance-saloon' to prove the bankability of the much-hyped consumer application of the tech. Especially so as manufacturers pivoted to ride…
read nowMany operators are looking at a picture where they are having to upgrade to standalone VR attractions and need to see proof that their sticker price warrants…
read nowEncouraged by the continuing popularity of motorsports races, simracing developers continue to introduce amusement offerings targeting younger consumers.
read nowSelf-service automation is yet another movement making inroads in today’s multifaceted entertainment scene.
read nowPlacing the guest within the virtual space without the need to encumber them with a head-mounted device brings operational and investment opportunities.
read nowToday's immersive technologies are leading audiences in myriad directions.
read nowWhile not always incorporating a food and beverage element, many of the new immersive gallery and art exhibit installations have a private hire and 'after…
read nowUpheavals are inevitable for the expanding e-sports sector as the sector undergoes major restructuring.
read nowThe growth of M&A activity is to be expected given the vulnerability that some properties experienced during the global health crisis versus the rapid growth…
read nowNo doubt, the active entertainment sector will continue to carve out its niche on the amusement/entertainment landscape for some years to come.
read nowThe creative players in today's immersive entertainment scene emerge from a variety of disciplines and present dynamic concepts, hoping to sow the seeds of new…
read nowFor enterprise, it is the LBE VR scene where things continue to be most positive.
read nowExpanding competitive socializing venues that mix food and beverage with immersive entertainment are finding homes in some urban shopping areas in need of…
read nowThe latest immersive amusement platforms have embraced tournament play, engaging consumers in exciting new ways.
read nowThe ability to offer a package of experiences, and not just focus on one approach, is a vital element of the versatility needed in this emerging sector.
read nowThe convergence between marketing of entertainment brands into the physical parks and attraction medium will come to define the future profitability of the…
read nowThe arms race in VR adoption has taken a serious hit, and much depended on the successful release of the Meta Quest 3. Camera based tracking elements have…
read nowThe deployment of secondary entertainment elements in bowling entertainment centers is set to appeal to Generation Z returning to the facilities.
read nowThe roadmaps for new entertainment genres don't come with a clear set of instructions.
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