CES acted as a 'last-chance-saloon' to prove the bankability of the much-hyped consumer application of the tech. Especially so as manufacturers pivoted to ride…
read nowThe arms race in VR adoption has taken a serious hit, and much depended on the successful release of the Meta Quest 3. Camera based tracking elements have…
read now2023 marks a period of moving towards what is coined 'phase five' — ultra slim headsets with wireless or tethered technology, incorporating sophisticated…
read nowThe role that video game IP has in the branding and licensing sector is now enhanced by the inclusion of not just toys, branding and merchandising, but also…
read nowAs content publishers invest in free roaming hardware and software, location base entertainment caters to a rapidly growing immersive entertainment market.
read nowThe hype continues surrounding the utilization of blockchain and NFTs in the metaverse, e-sports and entertainment venues.
read nowThe OOH industry has reached a point where players will either evolve and adopt the new or be replaced by those willing to adapt and be inclusive.
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