TOKYO -- Namco Bandai reported that its overall profits doubled for all sectors combined for the first half of the 2013 fiscal year, reaching ¥17.3 billion ($2.8 billion). The upsurge was driven in large measure by strong sales of both coin-op and consumer videogames in Japan.
However, the company also experienced a big drop in international sales of coin-op amusement games, down more than 30% from the same period a year ago.
This loss was balanced by higher sales of arcade machines in Japan, where coin-op game sales edged up about 3% from a year ago to ¥31.8 billion ($400 million) in the six months.
Combining domestic and overseas figures, the total consolidated worldwide net sales of arcade video, electromechanical, medal and prize-dispensing machines for the first six months of the fiscal year came to ¥33.7 billion ($424 million), about the same as the year-ago period.
Revenues from global arcade operations dipped a few percentage points to ¥29.9 billion ($376 million) at the end of the half. Namco said the division's operating income was ¥1 billion ($12.5 million) for the first half.
Namco owns and operates 213 facilities in Japan, 20 in the U.S., 12 in Europe and 10 in Asia (255 total). It operates 1,021 revenue-sharing facilities in those regions, with the most in the U.S. -- 983 at the end of September -- up from 973 a year ago.
For consumer games, Namco Bandai sold 9.1 million units of 104 titles during the first six months of the latest fiscal year, compared with 7.2 million units of 69 titles year-over-year.
Across all sectors -- coin-op, consumer and mobile games sales, along with worldwide arcade operations -- Namco Bandai saw gross revenues of ¥222.6 billion ($2.8 billion), up 14.6%, compared with ¥194.2 billion ($2.4 billion) year-over-year.